Recreate the experience as closely as possible without paying particular attention to details which don’t necessarily affect the overall experience. Scale, finish, aesthetic and location are less important to an experience at this stage than system logic, user expectation and sensory feedback.
Being a relatively quick method of prototyping this can be used to test concepts at the exploration stage or give more understanding of specific grievances or bottlenecks in a system at the development stage. Experience prototyping can also be used to identify alternative user groups when a system is ready for expansion.
Designer:
•A rapid method of understanding how a product or service may be used
•Increased iterations due to low-cost
•Instant feedback from various user groups
User Group:
•An interesting and involving opportunity to inform design decisions
The best way to understand something is by doing it. This is not always possible at the high level fidelity of the finished product or service, however mocking up the experience will still elicit much of the information required.